- Grand Jewels Slot Online
- Grand Jewelers St Thomas
- Grand Jewelers St Thomas Usvi
- Grand Jewelers St Maarten
The Jewel Resort Casino is an area where players can play mini-games to earn chips and purchase various prizes.
- Requires clearing Chapter 8 of the Main Quest
- Chips can be purchased with rupees, found in the Hall, or acquired from certain quests, events, and promotions
- Prizes can be purchased from the Casino Cage
- For most players, the most stable method of farming chips is Poker
- 1Casino Cage
- 1.2Item Priority
- 2Games
Casino Cage
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Available Items
Item | Name | Chips | Amount Buyable |
---|---|---|---|
Jewel Modele* | 1st buy: 77,777,777 After: 7,777,777 | 4 | |
Luck Be a Lady | 5,000,000 | 1 | |
BachaRackam | 5,000,000 | 1 | |
Rainbow Roller | 5,000,000 | 1 | |
Mr. Big Shot | 5,000,000 | 1 | |
All Her Jazz | 5,000,000 | 1 | |
Anat | 2,500,000 | 4 | |
Laevateinn | 2,500,000 | 4 | |
Moonlight Stone | 1,000,000 | 5 / Month | |
Steel Brick | 500,000 | 5 / Month | |
Acinaces | 300,000 | 4 | |
Basilisk | 300,000 | 4 | |
Anneliefe | 300,000 | 4 | |
Peridot Carbuncle | 150,000 | 2 | |
Skill Jewel | 100,000 | 10 / Month | |
Brightstone | 30,000 | 10 / Month | |
Red Steel Brick | 30,000 | 10 / Month | |
Skill Shard | 20,000 | 25 / Month | |
Luminiera Omega Anima Celeste Omega Anima | 10,000 | 1 / Day | |
Tiamat Omega Anima Colossus Omega Anima Leviathan Omega Anima Yggdrasil Omega Anima | 5,000 | 1 / Day | |
Half Elixir | 1,500 | 5 / Day 100 / Month | |
Soul Berry | 500 | 10 / Day 200 / Month |
- Jewel Modele does not appear until the player earns at least 1,000,000 total lifetime chips
- The first purchase of Jewel Modele unlocks the SSR character Christina
- Jewel Modele, Laevateinn, and Acinaces reduce as though they were Premium Draw weapons
- Basilisk, and Anneliefe reduce as though they were Premium Draw summons
Item Priority
Buying all (restocking) high-priority items per month requires roughly ~4.5 million chips.
Buying all (restocking) items per month requires 11.95 million chips.
Buying all (restocking) items per month requires 11.95 million chips.
High
- Buy and every day; it takes 20 days per month to buy the entire monthly supply
- Buy all available every day; they are worth stockpiling for eventual hosting of Omega Raids
- and are very efficient to acquire relative to other fodder and should be bought out each month whenever possible. should be bought first as they offer significantly more upgrade points for chips spent (see Raising Weapon Skills)
- should be obtained and fully uncapped as quickly as possible. It is one of the strongest farmable summons for Wind teams with a great call and base stats to boot, making it an excellent filler for any team and an attractive support summon when adding other players as friends. Buying all four copies requires 10 million chips
Medium
- has a very powerful call and is excellent for Wind players or against Wind bosses (such as Tiamat). It is recommended to use Moonlight Stones to uncap each Carbuncle separately so that two can be brought to the same fight
- is valuable for increasing the Weapon Stone value of Premium Draw SR weapons as well as some specific crafts (eg. Xeno Weapons). They can be neglected early but higher level players should begin buying the monthly supply as soon as possible
- is valuable for uncapping SR Carbuncles, White Rabbit, and Belle Sylphid. Buying them in advance can be helpful to uncap an unexpected summmon on short notice, but they can usually simply be bought as necessary
As Needed
- Reducing a copy of or provides enough weapon stones to fully upgrade a Class Champion Weapon and unlock Row IV classes
- is much less arduous to farm and thus generally recommended for players more interested in unlocking Row IV classes quickly rather than the value of the class champion weapon itself
- has merit for players who wish to build Nebuchad (the best Gunslinger mainhand in the game) or Oliver (for long-term farming) specifically. As a relatively weak SSR, Christina herself does not generally justify farming for her guns
- The other SR weapons and summons can also be bought for reduction (and inflated with the Steel Bricks and Moonlight Stones), but are generally the lowest priority. The Brightstones and Red Steel Bricks have almost no value whatsoever due to the lack of useful R weapons and summons
- Cosmetic items such as Katalina's Character Skin can be bought whenever desired
Games
Poker
Poker can be played in 1, 10, 100, and 1000 chip bet formats. You can also select which version of double up you want between 2-card and 1-card, although it is highly recommended to pick 2-card. The game is your standard Draw Poker: Get dealt a hand of 5 cards, hold the cards you want while discarding the rest (click the cards to hold them), and hope you make a winning hand. If you've never played Poker before, there are 53 cards in the deck: 2-10, Jack, Queen, King, Ace in four different suits, and a Joker that acts as a wild card. You try to end up with certain combinations of cards in order to win.
The hands you can make and their payouts are as follows (multiple payouts will be listed as 1/10/100/1000 chip tales):
- One Pair: Have two cards of the same rank and nothing else. In GBF this is a losing hand and is just being listed for completion's sake.
- Example: 2-7-7-4-K
- Two Pair: Have two pairs. x1 payout.
- Example: 4-J-J-A-4
- Three of a Kind: Have three cards of the same rank. 1x payout.
- Example: Q-Q-5-3-Q
- Straight: Have 5 cards in sequential order. Note that an Ace can count 'low' (lower than 2) or 'high' (higher than King), but cannot 'link' King and 2 for a straight. x2/x3/x3/x3 payout.
- Example: A-10-J-K-Q, in order this would be 10-J-Q-K-A
- Not An Example: Q-A-2-K-J
- Flush: Have your entire hand be the same suit. x4 payout.
- Example: A-4-7-J-10, all Clubs.
- Full House: Have a Three of a Kind and a pair. x5/x5/x5/x10 payout.
- Example: A-A-J-A-J
- Four of a Kind: Have four cards of the same rank. x10/x10/x15/x20 payout.
- Example: 10-10-10-10-2
- Straight Flush: Have a straight in the same suit. x15/x15/x20/x25 payout.
- Example: A-5-3-2-4, all Hearts.
- Five of a Kind: Have five cards of the same rank. This is the only hand that requires the Joker to make. x30/x40/x50/x60 payout.
- Example: Joker-3-3-3-3
- Royal Straight Flush: Ace-King-Queen-Jack-10, all in the same suit. The game forces that exact combo: Having a Joker results in a Straight Flush instead. x100/x150/x200/x250 payout.
Once you make a winning hand, you can choose to double up. Double-up uses a single fresh deck and comes in two varieties:
- 1-Card: Guess if the next card will be 'low' (2-8) or 'high' (9-A). Guess right, you double your winnings and may choose to keep going or take your chips. Guess wrong, you lose everything. The amount of times you can double up is unlimited, provided you can keep guessing correctly. However, since 1-card is entirely luck-based it is generally avoided.
- 2-Card: You are dealt a card and must guess if the next card will be higher or lower. Aces always rank above the King in double-up. Again, correctly guessing doubles your earnings and lets you keep going while a wrong guess costs you everything. If the card is the same, it's a draw: you keep your current chips and may choose to keep going. After the first double-up, you will be betting on the newest card. For example, if you start with a 4, bet high and are dealt a J, your next bet will be high/low on the Jack. 2-card is limited to 10 deals (draws count towards this limit) or 1500x the table's bet, whichever is reached first.
Grand Jewels Slot Online
For 2-card double-up on the 1000-bet table, the maximum possible winnings are:
- Two Pair, Three of a Kind: 1,024,000 after 10 double-ups
- Straight: 1,536,000 after 9 double-ups
- Flush: 2,048,000 after 9 double-ups
- Full House: 2,560,000 after 8 double-ups
- Four of a Kind: 2,560,000 after 7 double-ups
- Straight Flush: 1,600,000 after 6 double-ups
- Five of a Kind: 1,600,000 after 5 double-ups
- Royal Straight Flush: 2,000,000 after 3 double-ups
Slots
Comes in 1/10/100 chip bets. You may buy up to three lines (horizontal only), and hope you win. On 100-bet there's a Super Jackpot that is listed in the Hall. It's recommended to only play Slots if you have an abundance of chips from the other games and want some achievements.
Bingo
Bingo could be considered the PvP area of the casino, as you play against others with the highest stakes in the casino on the line each game. Bingo tables come in 5 player/100 bet, 10 player/1000 bet, and 20 player/10k bet, but you may wager up to 10 times the table bet before a game begins. GBF Bingo is played as follows:
- The board is 5x5, with 1-25 randomly placed on the board (one number will be missing as it's the center 'free space') and each column given a color. As numbers are drawn, players mark the numbers on their board. The goal is to make a line of 5 claimed spaces, either horizontally, vertically, or diagonally.
- To begin, 4-6 balls are given for free.
- Afterwards, 5 balls are pulled one at a time. The player may click on the corresponding space on the board to mark the number on their board or may wait and have the number auto-mark.
- Matches can only be made with numbers, not colors. However, if both the number and color match, the space will be marked as a diamond instead of a star.
- After manually marking three spaces, the player will gain a Chance Ball that is an automatic perfect match to one of the unclaimed spots on the player's board. The Chance Ball is pulled independently from the main draw, making it possible to draw a duplicate of the Chance Ball later in the game.
- If the player can make 5-in-a-row to claim Bingo before all of the balls are drawn, they will get a payout depending on when they obtained their Bingo compared to everyone else:
- The first player(s) to reach Bingo win 10x their bet.
- Second place: 5x
- Third place: 3x
- Fourth place: 2x
- Ties simply award all players to make the Bingo that turn the appropriate prize.
- If someone is lucky enough to make a Bingo with entirely diamonds (a Super Bingo), they win 700x their bet. If they Super Bingo with a max bet, all the zeroes become 7s. As an example, getting Super Bingo with a 10k bet on the 10 player table is worth 7,777,777 chips instead of simply 7 million. Super Bingo does not care about placement except for the extremely rare occurrence of two players getting a Super in the same game.
- It's possible that nobody can win if no Bingos have been claimed after the 5th ball. It's also possible for the game to end early if Bingo is claimed on four different turns (including 'turn 0' free ball Bingos).
Much of the strategy in Bingo revolves around when you claim your Chance Ball, due to it being outside the main draw. Generally you'll want to at least wait until you are in 'Reach' (one space from winning) to claim, although some wait until the end. The risk of claiming early is that you may lose a ball if the chance ball comes up in the main draw, but claiming it late runs the risk of losing earnings to others getting Bingo first, and there's always the chance that you wait until the last ball to claim only to to have the final ball be the number used for the (unclaimable) free space. However, if you obtain a Super Reach (one space from a potential Super Bingo) it can be worth it to wait until the very end to remove as many numbers as possible, although this runs the risk of completing the Bingo but in the wrong color.
Retrieved from 'http://gbf.wiki/index.php?title=Jewel_Resort_Casino&oldid=332887'
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Table Of Contents of this Page
Heist Rewards
The Heist League mechanic is the most generous reward structure ever featured in a Path of Exile to date.
The amount of currency, item-rewards, and straight up new toys that were added with this league is absolutely unprecedented and deserves its own, lengthy, write-up on this page.
We will be covering the following topics on this page:
- Each reward-type and how to obtain them.
- Min-Maxing advice on farming strategies for them.
- In-depth rundown on how to make the most out of the rewards granted.
- A SUPERHANDYCHEATSHEET, for all things Heist. Trust me, you will want to bookmark this one immediately!
- Wherever applicable, we will also give softcore economy-related advice on how to best convert unwanted rewards into currency.
General Drops & Secret Rooms
During Heists and Grand Heists, you are inevitably going to run into “small” chests and a few bigger counterparts, which will always be locked behind an ability door. Those bigger chest rooms, featuring the larger chests, are called “Secret Rooms”.
Inside of Heists, you normally get anywhere from 2-4 Secret Rooms available to you per run, whereby Grand Heists require you to reveal them each beforehand, but offer a grander total of possible Secret Rooms with a larger variety of rewards per run as well.
You usually find around 5-30 small chests per Heist. They do not require any special ability to open, nor do they require to be “unlocked” for Grand Heists in any way.
Small Chests
Opening “small chests” requires no effort and raises the alarm level by a minimal amount. Opening them AFTER the lockdown has started (timer event), will decrease the remaining Lockdown timer by 1 second per chest. You can make great use of this by intentionally triggering the alarm on a Secret Room chest, to then rush towards a large cluster of smaller chests and all open them in succession, if you got a lot of “Increased Time of Lockdown” modifiers, as they will simply take away 1 second from the timer, no matter how long the timer actually is.
They contain a random assortment of loot, similar to the “Chest Icon” we’ve known since Legion league. They can contain Divination Cards, Maps, Essences, Catalysts, etc, pretty much anything you can imagine as potential loot can drop from them.
Secret Rooms
The Secret Room chests, on the other hand, all contain very particular subsets of items. They will be marked with an icon, similar to the ones we’ve been used to since Legion. Stacked Decks represent Divination Card boxes, a Sealed Prophecy represents Prophecy Containers, etc.
Opening them causes a LARGE amount of alert level to be added to the meter, so you can usually only open about 2-3 of these large chests per run, barring any special modifiers such as Karst’s up to 40% reduction in exactly that, through his Heist Perk.
While small chests exist on every map, every layout and every Heist in the exact same manner (the only difference being the number of them, between each Heist), this is not the case for the Secret Rooms.
Secret Rooms are semi-seeded, based on the ability your Rogue Companion brings to the Heist itself. Each Heist has a specific ability requirement, that your Rogue Companion needs to meet in order to successfully complete it. You cannot start a Heist without this requirement being fulfilled.
This requirement will indicate also which Secret Rooms can be available from the Heist itself. Each ability usually has 1-2 different options, but some have more than that and can offer up to 4 different Secret Room assortments. Be aware that the Secret Rooms do not have a minimum or maximum number of appearances, so just because any one ability might only have 2 different Secret Rooms possible, doesn’t mean you will always get both of them, if you have 2+ Secret Rooms per Heist. You can end up getting 6x the same reward type, or none of the ones you want at all.
We’ve created a handy cheatsheet for you (inspired by the the PoE community, specifically reddit), that you can take with you on your Heists, in order to properly prepare your Rogue Companion’s gear and your Heists, for the best possible reward outcome for you.
Trinkets
For the first time in the history of Path of Exile, GGG has added a new equipment slot to the players’ characters: the trinket slot.
Heist features this new item-type as an exclusive Grand Heist reward. They vastly increase the amount of Heist-specific rewards you will acquire, but can also, in rare situations, provide benefits to your play outside of the heists.
They drop exclusively Corrupted and as such, cannot be crafted. If you don’t like the trinket you received, simply vendor it, sell it to another player or delete it.
There is no way to alter them, as far as we know.
In order to obtain your very own Trinkets, as buying good ones is likely going to be very costly, you will have to engage with the Grand Heists and specifically search for the “Trinket” reward type in your Curio displays.
You can inspect all the Trinkets available to you before picking one, in the vault room itself, so make sure to take your time and pick the best possible one for your intended playstyle and Heist interest.
Make sure to interact with the Curio inside of the vault room, in order to permanently unlock your trinket slot on that character.
Be aware that EACHONE of your characters has to find their very own trinket at least a single time, in order to unlock their personal trinket slots, as they’re not account-bound, but character-bound instead.
One additional note, in case you receive trinkets you don’t want or you upgrade older ones, you can trade them in 5:1 with any vendor, to receive a random new trinket. They will still be Corrupted, but at least you can make something out of the old ones… recycling at its best!
Alternative Quality Gems
Grand Heists also allow players to acquire over 900 new skill gems, which feature a reworked quality benefit. As you increase the quality of these gems, using Gemcutter's Prisms, they gain an entirely different bonus than their normal skill-gem counterparts.
The majority of these gems are not TOO interesting or impressive, but it is very apparent that SOME of them are extremely powerful and coveted by the community as a result already. In the future, a list will be compiled here, showing off the most coveted ones, once the economy of the softcore league has stabilised a little.
You can also create these gems yourself, to a certain degree, using a newly introduced, consumable currencies “Prime Regrading Lens” and “Secondary Regarding Lens”. Their exact functionality has not yet been determined.
Replica Unique Items
Replica Unique items result from attempts to re-create unique items of legend, where the end product has a few crucial differences. They’re often appropriate for entirely different character builds than the original item and will be dropping in Grand Heists exclusively as well.
Over 100 Unique items have received a Replica version in this league, which provides a ton of additional character-building opportunities to the playerbase going forward.
The idea to change only a simple thing about a unique item has been around in the community for a LONG time and feels like a perfect fit for the game as it currently stands. Many unique items only really require a slight change to be useful or build-enabling and this provides GGG with the opportunity to test out these changes in a void-able environment, without any overarching consequences for the remainder of the game’s life.
While there is no way to obtain any SPECIFIC Replica Unique, you do usually get the choice of around 4-5 different ones to take one of them out with you. As a result, if you are trying to farm for one particular one, it is currently advised to simply run the highest number of Wings per Grand Heist guaranteeing “Replica Uniques” in their Curios as possible.
New Item Base Types
Experimented Base Types are a variety of new item base types that have exotic properties that differ from their core-game counterparts. These bases come with very powerful mods already on them, but are also be entirely craftable, just like their non-experimental counterpart items.
Each weapon type has a couple new base types, resulting in a ton of new bases to play, craft and experiment with!
Each weapon type has a couple new base types, resulting in a ton of new bases to play, craft and experiment with!
The full list of all the new base types introduced in Heist league: Huuuge slots review.
Wands
- Assembler Wand
- Congregator Wand
- Accumulator Wand
Daggers
- Hollowpoint Dagger
- Pressurised Dagger
- Pneumatic Dagger
One-Handed Swords
- Flickerflame Blade
- Flashfire Blade
- Infernal Blade
Runic Daggers (?)
- Shadow Fangs
- Malign Fangs
- Void Fangs
One-Handed Axes
- Maltreatment Axe
- Disapprobation Axe
- Psychotic Axe
??? Swords ???
- Fickle Spiritblade
- Capricious Spiritblade
- Anarchic Spiritblade
One-Handed Maces
- Flare Hammer
- Crack Hammer
- Boom Hammer
Sceptres
- Oscillating Sceptre
- Stabilising Sceptre
- Alternating Sceptre
Bows
- Hedron Bow
- Foundry Bow
- Solarine Bow
Staff
- Transformer Staff
- Accumulator Staff
- Battery Staff
Warstaff
- Capacity Rod
- Potentiality Rod
- Eventuality Rod
Two-Handed Axes
- Prime Cleaver
- Honed Cleaver
- Apex Cleaver
Two-Handed Swords
- Rebuking Blade
- Blasting Blade
- Banishing Blade
Two-Handed Maces
- Blunt Force Condenser
- Crushing Force Magnifier
- Impact Force Propagator
Belt
- Micro-Distillery Belt
- Mechalarm Belt
Amulet
- Astrolabe Amulet
- Simplex Amulet
Ring
- Cogwork Ring
- Geodisic Ring
Shields (INT)
- Exhausting Spirit Shield
- Subsuming Spirit Shield
- Transfer-attuned Spirit Shield
Shields (DEX)
- Endothermic Buckler
- Polar Buckler
- Cold-attuned Buckler
Shields (STR)
- Exothermic Tower Shield
- Magmatic Tower Shield
- Heat-attuned Tower Shield
Grand Jewelers St Thomas
Armour and Weapon Enchantments
Grand Jewelers St Thomas Usvi
The last of the new heist-specific rewards is new Armour and Weapon Enchantments. These items drop pre-enchanted and pre-rolled with a variety of different modifiers.
The enchantment modifiers can be really powerful and even warrant downsides (such as the mace shown in the picture above), whereby the normal modifiers the item comes with will be pre-rolled using a new system that GGG is trying to test in this league.
The system was described as being quite similar to the way that the Sanctified Fossil crafts items and as such, we can expect some decently rolled items being created and dropped with the corresponding enchantments on them over the course of the league.
You can apply (or re-roll) enchants on your own weapons and armour using the “Tempering Orb” or “Tailoring Orb” respectively.
Changelog Grand Jewelers St Maarten
- Updated with additional information. Added a new 'General Heist Tips & Tricks' section.
- Updated the list of all Base Types added in Heist.
- Guide added.